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Old 09-19-2007, 07:47 PM   #36
own3r
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Join Date: Mar 2007
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Looks nice, I think what the other guy was trying to say on the other forum is that it needs some variation in the long walls, openings to an outside area or whatever takes your fancy are good.

Some other ideas would be adding a small room to the middle of a corridor and adding features inside of it like arches and windows, you could do other things like adding computer consoles or anything else as long as it fits in with the rest. These sorts of features need not interfere with gameplay if they are behind a force field or fence or ...?

Its looking excellent its a solid base upon which you can work adding further detail and having a bit of fun. Curves are not the be all and end all of architecture, but they can be used to great effect to emphisise certain features. For example; the room may have sharp jagged shapes mostly, but near the objective there may be lots of curved features. Of course lighting comes into this too, a slightly different saturation (read strength) of colour near the object can cause the player's eye towards it and inform them where to go.
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