Thread: (Beta) ff_sewers_b1
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Old 04-03-2013, 11:22 PM   #7
Agent Buckshot Moose
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Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman
Gametype: CTF
Affiliations: :e0: Co-leader
Posts Rated Helpful 6 Times
Ok, so just played this on TALOS. Not a very good experience. Feedback:
  • So many edge clipping issues that screw up bunnyhopping. Offense spawn is probably the worst offender. Shouldn't have to jump to go up on to the bouncey thing.
  • The map is basically unplayable in a pub environment with a lot of people due to yard DM. Not that I'm specifically against yard DM, but with two little holes to get into the base, it's way too easy to shut down people in the yard and thus public servers, which are generally not very objective-oriented, become even less objective-oriented.
  • There should be more than one way into the base. It would greatly discourage yard DM.
  • Spawn teleporter. This may screw up the balance too much, but for heavy O classes it's obnoxious going to the enemy base.
  • Sniper should either be spawning in the O spawn, or turned off if an extra path to the enemy base is added.
  • Invisible wall in yard is confusing.

Edit: It should be noted that this was with about 14 people in a public server doing OvD. So not really optimal gameplay conditions.

Last edited by Agent Buckshot Moose; 04-03-2013 at 11:59 PM.
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