Thread: (Released) ff_nodconc1
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Old 06-01-2007, 02:54 AM   #18
Pixel
if(0>1){printf("broked");}
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http://developer.valvesoftware.com/wiki/Tool_textures

Invisible: Solid to all objects, invisible and does not cast shadows

No Draw: Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush

Last edited by Pixel; 06-01-2007 at 04:08 AM.
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