Bumping the thread because I've updated Propper!
Changes since last release:
- Fixed bug where using propper_skins resulted in a number of invalid skins.
- Propper now deals with complex collision models better, and warns you when you should maybe cut down on the number of solid brushes.
- Vertex welding hopefully gives nicer results.
- propper_options is the new preferred name of the config entity. Use of it is now required.
- propper_physics is the new preferred name of the physics entity.
New entities allow you to add functionality to props:
- propper_attachments: add attachment points to a model (for cables and particles)
- propper_cables: add ropes/cables to dynamic models!
- propper_particles: attach particle emitters to dynamic models (2007 engine and later only)
- propper_physgun_interactions: add custom behavior to physics props--eg. stick to walls, paint splatter, impale enemies
- propper_gibs: pick custom physics models to use as gibs when the prop breaks
Here's that link again:
http://developer.valvesoftware.com/wiki/Propper