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Old 06-06-2010, 04:11 AM   #34
Crazycarl
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Join Date: Apr 2007
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Bumping the thread because I've updated Propper!

Changes since last release:
  • Fixed bug where using propper_skins resulted in a number of invalid skins.
  • Propper now deals with complex collision models better, and warns you when you should maybe cut down on the number of solid brushes.
  • Vertex welding hopefully gives nicer results.
  • propper_options is the new preferred name of the config entity. Use of it is now required.
  • propper_physics is the new preferred name of the physics entity.
New entities allow you to add functionality to props:
  1. propper_attachments: add attachment points to a model (for cables and particles)
  2. propper_cables: add ropes/cables to dynamic models!
  3. propper_particles: attach particle emitters to dynamic models (2007 engine and later only)
  4. propper_physgun_interactions: add custom behavior to physics props--eg. stick to walls, paint splatter, impale enemies
  5. propper_gibs: pick custom physics models to use as gibs when the prop breaks

Here's that link again: http://developer.valvesoftware.com/wiki/Propper
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