Quote:
Hmmm...? How do you figure? We will be testing AvD extensively also.
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Well, I was given the same line for 2.0 and here's what happened:
Dustbowl:
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Multiple areas where sg's are bugged, something that's been present ever since 1.0. If AvD was being tested extensively, this shouldn't have happened. I recall noticing it my first or second game of FF on dustbowl and it's been ignored for a long time. (I have been told this is now fixed however)
-Engineers now start off with 50 metal instead of enough to build an sg, making for even more of a pack scramble
-1.1s timers make life harder for demomen at the gates and in longer stretches
-Since the game is over when O caps, if the map is balanced, O should only cap all 3 points about 50% the time. Right now I think it's more like 90%.
Cornfield:
-Jump pads, new speeds, and pyro hovering make this a JOKE for defense now. If you disagree, by all means let me demonstrate on a server somewhere.
Palermo:
-A very confusing map for someone not familiar with it
Finally, there's the sheer number of AvD maps v. CTF. There were 2 AvD maps at launch and one has been added since then. There were 6 CTF maps at launch and god knows how many now. I realize these are harder to make, but for someone who doesn't play for CTF, that doesn't leave a lot of options.