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Old 02-01-2010, 08:20 PM   #12
Born_In_Xixax
 
Join Date: Nov 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
The AvD 'boost' issues are easily solved by enabling friendly-fire, if you are so inclined. This is how the game was 'intended' to be played (see leagues.)

However, I doubt this will ever fly on actual servers as people really like the 'boost' aspect of AvD - despite the fact that it 'breaks' maps. Note, historically even league AvD play in TFC never enabled friendly-fire.

I actually agree with you that it does break maps, but godam - it's so fucking fun...

Regarding the jump pad, I think adding a 'recharge' timer is a good idea to tone down the 'free' advantage. I've definitely seen endless streams of heavy offense jump-padding up to the next cap being a problem in AvD. Also, making the pad destroyable (health similar to a sentry) would make it something the opposition can at least do something about.
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