Quote:
Originally Posted by KubeDawg
Crim, one suggestion would be to make both respawns not be specific to O/D. I say this because if D spawns at the back one every time, someone could simply sit there and spam that entire thing.
|
The D needs to spawn closer to the flag room as the speed of the map allows for an insanely quick cap or two.
Also, this can be done on the majority of maps anyway =\.
What I'll probably end up doing is putting up a teleport button in the spawns for _b3.
Quote:
Originally Posted by Dr.Satan
can you elaborate on why? I was wondering if this would mess things up and haven't found anything say yes or no and why it does / doesn't.
|
It's mainly the whole thing about them being invisible on one side and then, for some reason, they clip through the opposite way when I add noise to them despite setting the values so they wouldn't do this... which then led to you being able to get stuck inside of them without being able to see them until you are stuck inside of them.