Thread: (Beta) ff_oppose_b1
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Old 05-18-2010, 04:51 AM   #5
Doughnut-4|4-
 
Join Date: May 2007
Posts Rated Helpful 0 Times
I like your maps a lot Churchmouth, and this is no exception.
I'd like to make some suggestions.
Ignore them if you like.
The maps already awesome.

1) Make the cave darker
2) Put more detail in small areas - specifically, long hall and above the flagroom
3) Grenades shouldn't explode in the spawns
4) Lights in yard might look better if wall mounted above
5) The yard might look better with more sky and less mountain
6) Teleporters are one way but going the wrong way... should be for offense.

Alternatively, you might consider making the upper spawn only a resupply room... similar to 2fort.



Thanks again for bringing back a classic.

Last edited by Doughnut-4|4-; 05-18-2010 at 04:52 AM.
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