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Originally Posted by squeek.
But the teams can't cap concurrently. There is only 1 ball. The teams effectively switch "roles" every time the ball changes to the opposite team's control. In that sense, assisted movement only helps the current ball controllers (just like in AvD).
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Yea, that's why I said each team has 'equal opportunity', it's not ideal, but my point still stands. Waterpolo is still vastly different than AvD when all factors are accounted for.
Quote:
Originally Posted by squeek.
Also, I'm not sure assisted movement is required for fun. I think just movement in general is. A nade + rocket combo can get you far, but it is at a cost, which is very important. Waterpolo with friendly fire on would be just as, if not more, fun (in my opinion).
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I don't disagree necessarily, but I know I've gotten my fair share of hearty laughs out of seeing someone get launched sky-high with 8 pipes. However, you do make a good point, if people got launched with consequences (friendly fire) it would make the game a little bit easier. I guess that's one of the parallels you can draw between AvD and waterpolo, then.
I think armor stripping is ideal, though.