Thread: (WIP) Haste
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Old 07-20-2009, 10:01 AM   #23
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
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Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
I removed Beta 1's link because the map wasn't fully working correctly, explained below.

I switched the trigger_push to setVelocity, works better, still trying to figure out why red's jumppads don't work properly, shots you backwards instead of foward.

I also retextured the bridge, was hard to see it when security as up. Also, the backpath is easier to get up.

Edit:I'm also making the bridges align better as well.

Once I figure out why the pads have autism i'll upload beta2
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Yea, it's a pain in the ass to defend, but fun, should of heard a few guys QQing about it. lol.
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Last edited by Ricey; 07-20-2009 at 10:18 AM.
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