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Old 12-07-2010, 10:58 PM   #30
talcum
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Jay's right.

Also, making frags and mirvs less effective on buildings and people (resp.) is just a nerf to offense. Two reasons:

1) Defense only needs frags for people (they get 100% efficiency). Offense needs frags for buildings too (they get less than 100% overall efficiency). Offense gets a similar but less clear-cut advantage on the mirv side. Regardless, frags generally total more damage per round than mirvs, so offense gets hurt more than defense

2) Straitjacket on offense choice. If the nades have radically different uses, offense picks classes within that framework. Right now the nades do not so dramatically limit class choice

I have no leetzor credentials, just my $0.02
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