Quote:
Originally Posted by Hammock
Also I'm not sure if you realize this but you just described the single easiest map/flag room for a scout to swoop in and out of. It's a giant "U" shape, and has a long approach from either side, and 2 mini ramps to ramp slide off of.
If you balanced the sg for the easiest map think how difficult it would be for medium-hard maps.
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Well, people seem to think the SG is underpowered in general, this solution makes the SG more effective without adding any health, range, firepower or little gimmicks to it. Just making it turn and target faster.
I have mixed feelings on the SG, in my opinion the one thing I consider a downside is how easily it gets killed, an engineer needs to collect what? 390 cells or something to put up a level 3 SG. Then a scout can come along and send a stream of nails at it for about 3 seconds, and unless you're right next to your SG, it's gone. Or any other class can shoot it a few times with the nail gun or shotgun then just throw a grenade and it's destroyed.