View Single Post
Old 06-06-2011, 03:55 PM   #92
FreaK367
Everyones favorite FreaK
D&A Member
 
FreaK367's Avatar
 
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper
Gametype: Capture the Flag
Posts Rated Helpful 17 Times
Quote:
Originally Posted by Hammock View Post
Also I'm not sure if you realize this but you just described the single easiest map/flag room for a scout to swoop in and out of. It's a giant "U" shape, and has a long approach from either side, and 2 mini ramps to ramp slide off of.

If you balanced the sg for the easiest map think how difficult it would be for medium-hard maps.
Well, people seem to think the SG is underpowered in general, this solution makes the SG more effective without adding any health, range, firepower or little gimmicks to it. Just making it turn and target faster.

I have mixed feelings on the SG, in my opinion the one thing I consider a downside is how easily it gets killed, an engineer needs to collect what? 390 cells or something to put up a level 3 SG. Then a scout can come along and send a stream of nails at it for about 3 seconds, and unless you're right next to your SG, it's gone. Or any other class can shoot it a few times with the nail gun or shotgun then just throw a grenade and it's destroyed.
FreaK367 is offline