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Old 08-23-2009, 09:23 PM   #79
Crazycarl
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Join Date: Apr 2007
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Thanks for the help, guys. Here are some more strings that will come out with 2.4 that need translations. Hopefully there will be more after this.

Code:
"GameUI_GameMenu_FFOptions"	"FORTRESS OPTIONS"

"FF_Attackers"			"Attackers"
"FF_Defenders"			"Defenders"

"AD_FlagCarriedBy"		"Flag is being carried by"
"AD_FlagReturn"			"Flag will return in"
"AD_FlagReturnBase"		"Flag will return to base in"
"AD_FlagIsAt"			"Flag is at"
"AD_ASpawn"			"Attacker Spawn"
//Don't forget the space on the end.
"AD_Cap"			"Capture Point "
"AD_Defend"			"Defend this capture point!"
"AD_FlagAtBase"			"Flag is now at base!"

"AD_30SecReturn"		"30 Seconds until flag returns"
"AD_10SecReturn"		"10 Seconds until flag returns"

"ADZ_30SecWarning"		"Gates open in 30 seconds!"
"ADZ_10SecWarning"		"Gates open in 10 seconds!"
"ADZ_Defend"			"Defend this zone!"
"ADZ_NoScore"			"The offense did not score any points last round!"
"ADZ_Switch5Min"		"5 minutes until team switch!"
"ADZ_Switch2Min"		"2 minutes until team switch!"
"ADZ_Switch1Min"		"1 minute until team switch!"
"ADZ_Switch30Sec"		"30 seconds until team switch!"
"ADZ_Switch10Sec"		"Team switch in 10 seconds!"
"ADZ_Switch"			"Round over - teams switch roles!"
"ADZ_Round"		"Round"

"ADZ_End5Min"		"5 minutes until map ends!"
"ADZ_End2Min"		"2 minutes until map ends!"
"ADZ_End1Min"		"1 minute until map ends!"
"ADZ_End30Sec"		"30 seconds until map ends!"
"ADZ_End10Sec"		"Map ends in 10 seconds!"

//Defenders
//score in:
//0:00
"ADZ_ScoreNotice"	"score in:"

//Attackers
//are in
//the zone!
"ADZ_AreIn"		"are in"
"ADZ_TheZone"		"the zone!"

//Gates
//open in:
//0:00
"ADZ_GATES"		"Gates"
"ADZ_OPENIN"		"open in:"

"FF_RED_SEC_60"		"Red Security Deactivated for 60 Seconds"
"FF_RED_SEC_40"		"Red Security Deactivated for 40 Seconds"
"FF_RED_SEC_30"		"Red Security Deactivated for 30 Seconds"
"FF_RED_SEC_10"		"Red Security Online in 10 Seconds"
"FF_RED_SEC_ON"		"Red Security Online"

"FF_BLUE_SEC_60"	"Blue Security Deactivated for 60 Seconds"
"FF_BLUE_SEC_40"	"Blue Security Deactivated for 40 Seconds"
"FF_BLUE_SEC_30"	"Blue Security Deactivated for 30 Seconds"
"FF_BLUE_SEC_10"	"Blue Security Online in 10 Seconds"
"FF_BLUE_SEC_ON"	"Blue Security Online"

//ff_dropdown stuff
"FF_BLUE_GRATEBLOWN"	"Blue grate has been blown up!"
"FF_RED_GRATEBLOWN"	"Red grate has been blown up!"
"FF_BLUE_GENBLOWN"	"Blue generator has been destroyed!"
"FF_RED_GENBLOWN"	"Red generator has been destroyed!"
"FF_BLUE_GEN_OK"	"Blue generator is up and running!"
"FF_RED_GEN_OK"		"Red generator is up and running!"
"FF_BLUE_GENWALL"	"Blue generator room wall has been breached!"
"FF_RED_GENWALL"	"Red generator room wall has been breached!"

"HINT_NOJUMPPAD"	"This is no place for a jump pad."
"HINT_BURNINGGENERATOR" "You can't repair the generator while it's still burning.  Wait until the fire is out!"

"GameUI_DLightOptions"		"Dynamic Lighting Options"
"GameUI_MaxDLights"		"Max DLights"
"GameUI_DL_Explosion"		"Explosion"
"GameUI_DL_MFlash"		"Muzzle Flash"
"GameUI_DL_Flamer"		"Flamethrower"
"GameUI_DL_PlayerBurn"		"Ignited Player"
"GameUI_DL_Napalm"		"Napalm Fire"
"GameUI_DL_IC"			"IC Projectile"
"GameUI_DL_Rocket"		"Rocket"
"GameUI_DL_Rail"		"Rail"
"GameUI_DL_Conc"		"Conc Grenade"
"GameUI_DL_Flashlight"		"Flashlight"
"GameUI_DL_Generic"		"Generic"
"GameUI_DL_Scale"		"Radius percentage scales of dlights from various sources (0 disables)"
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