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Old 07-19-2010, 09:31 PM   #39
Ricey
UI Designer
Front-End Developer
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Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by Bridget View Post
The general idea is that you deploy the sentry. It looks like a level-3 sentry. It has the statistics of a level-1 sentry. The longer the gun stays up, the more powerful it gets, eventually becoming as powerful as a level-3. Now, I think this encourages positive feedback. If the offense flows well enough, they can lock down an Engineer with a poor sentry gun. If they slack behind, they end up letting it gain power.
It's two sided. Yes, it will make the engineer less confusing,but at the same time it loses it's depth as a character.

Level 1 Sentry guns take 22 shots to kill a full health solider.
Level 2 Same(I've been tweeking this damage % a bit with Neon we upped it by 1.5 it, seemed to feel more natural for it to do more damage.)
Level 3 If i remember correctly it is 12-14 shots.

Bridget, the beta server is up, I can change any cvar that is not commented out, and if it's something that you can't access, Any of the devs would be happy to open it up. Hop on the server and tell me what settings you want to mess with and i'll do it with you.
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