10-07-2018, 02:11 AM
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#2102
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Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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DexterHaslem commented on issue fortressforever/fortressforever#363 ( 'Makes sabotaged things respect friendly fire setting'): It definitely exists (just sab a SG then shoot it), thats what i was trying to address. I assumed the sabotage properties would always be set on the buildable base class, which is not true, I think. I will re-test View on Github
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