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Old 09-11-2012, 04:32 PM   #5
Snipe
WhenGasGrenWillBack?
 
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Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy
Gametype: Spy Deathmatch
Posts Rated Helpful 3 Times
ok, so after some research on this BS, I have found that it is something called decimal-loss (whatever that means). does anyone know if this will indeed cause leaks? And is there anyway possible to avoid this problem? like tips or anything? i know using displacements would fix the problem, but is there any other way to keep the brushes? does size of the brush have something to do with it? angle of corners? number of sides? there has to be a reason why hammer screws it up.

oh, and i tried using manual vertex manipulation, AND the clipping tool to make the exact same shape brush. and both of them were messed up when i reopened the map.

ugh. i need to learn displacements. i know the basics on how to create one and add noise (or whatever its called) but as far as anything else goes, im a noob. anyone got a tutorial on more than just the basics of using displacements?
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