Thread: (Released) ff_siege_classic
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Old 10-25-2008, 09:09 PM   #18
squeek.
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Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
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Quote:
Originally Posted by theqwert125
  • You have neat sunset lighting everywhere, but no sun in the sky box to provide it


Quote:
  • The built-in man-cannon in the flagroom spams the console with outofrange errors
This is a flaw with the source engine and trigger_push entities, and only shows on local servers.
Quote:
  • The actual part that launches you forward is outside the lift, making using it awkward
Not quite sure what you mean.
Quote:
  • On the other side of the basement with the cannon's entrance, there is what looks like a lift, but the push only makes you get stuck floating an inch off the bottom instead of lifting you
Bug with trigger_push in the source engine. There is a slight upward push on that side only meant to avoid fall damage.
Quote:
  • There is a teleporter from basement resupply to the upstairs one, but not one the other way around
Very intentional.
Quote:
Other than that, it plays smooth and looks awesome for a _classic map.
Thanks.
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Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
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