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Old 01-19-2009, 06:43 PM   #121
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Another problem that is faced with the engineer is that the SG generally 'steals' kills when placed in conjunction with a defender. In public play, this is not desirable for those that are defending the gun. In order to coax people in to defending the gun, an assist feature needs to be made.

Even further, in order to truly get the idea that kills don't matter out of peoples heads (which is one major issue with public play that has carried over from TFC's 10 kills a cap feature), kills and deaths need to be removed. This won't happen due to how many people in the FF pub community care about their K/D ratio. The thing that would take over the K/D ratio would be fortress points, but that's probably never going to happen.

So, in order to get people in the mind set that assisting the SG is O.K. to do, and what you should do, a new system will have to be introduced ~ something that will take lots of time and effort. An assist system, similar to TF2 would have to be introduced. And, again, you have many people that bitch and complain about any feature in FF being even slightly similar to TF2.

The entire situation is absolutely fubar. There truly is no pleasing anybody in this entire mess.

So, to sum everything up:

1. The problems with the engineer do not revolve around the engineer. Instead they revolve around public play.

2. In order to 'fix' the engineer for public play while ensuring he is still useful for competitive games, he will have to be fundamentally changed.

2a. People would not like the engineer to be fundamentally changed.

2b. Shit sucks.

3. The alternative to 'fixing' the engineer for public play would be to change the scoring system.

3a. People would not like the scoring system to be changed.

3b. Shit sucks.

This is the entire situation with the engineer currently.
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