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Old 08-11-2009, 03:38 PM   #8
~kev~
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Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D
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Quote:
Originally Posted by YomMamasHouse View Post
I can't imagine a multiplayer ever being possible given the way elder scrolls games handle resting. Certainly would suck to wait even 8 game hours while you slept and others continued to play.
But that is the real world. When your sleeping the rest of the world is still moving.



Quote:
Originally Posted by stray kitten View Post
Since we are feeling all nostalgic and shit... Even if it did support multiplay most games at that time only supported IPX anyway.

As that is a non-routable protocol you could play games like Duke Nukem or Red Alert on a lan but not on the internet.

Another was kali.
Sure you can route IPX/SPX, here is an article on how to configure cisco routes to do it - http://www.pulsewan.com/data101/ipx_routing_basics.htm

Not being able to route IPX/SPX is a myth. Its a fully routable protocol and has be so for years.

When the internet was starting to go main stream, IPX/SPX almost won over TCP/IP as the primary protocol. But for some reason, TCP/IP won the vote.

People might think that IPX is not routable because internet service providers to not support it. But yes, you can route IPX.

Quote:
Cisco's implementation of Novell's IPX protocol provides all of the functionality of a Novell "External Bridge" (Novell refers to their router functionality as bridging). As a Novell External Bridge, a Cisco router connects Ethernets and Token Rings,
Quote:
To enable or disable Novell routing, use the novell routing global configuration command. The full command syntax of this command follows.
novell routing [host-address] no novell routing
Kali - that is a name I have not heard in a long, long time.

Last edited by ~kev~; 08-11-2009 at 03:39 PM.
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