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Old 02-05-2010, 05:52 AM   #48
Raynian
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
To branch off of Bridget's idea for the jump pad...
  • Jump pads start with 1500 health.
  • Every second, they lose 10 health.
  • When used, they lose 50 health.
  • Or, have the damage based on class speed. Maybe [(800-ClassSpeed)/10]?
  • They recieve damage from weapons just like an engineer buildable.
  • EMPs do large amounts of damage - 500?

They'd last longer while not under use, but if everyone on your team's using it, it won't last long.

I'd also love for it to be an engineer buildable, to "replace" teleporters - if it was for engies, they could repair it, maybe upgrade it to give it more health/slightly more push? (Say, 600/900/1200 speed based on level)

And scouts could get their caltrops back!
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