Thread: (Released) ff_basketball
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Old 02-21-2009, 12:42 AM   #8
Bridget
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Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
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You have to decompile the ball in order to reassign its skin. It doesn't have a .vmt skin. It's compiled with model. :< .. I don't know how to do that.

Also, when I figure out how to add custom sounds and manipulate them via LUA, I'll replace the fortball sounds with more basketball-related ones.
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