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Old 11-20-2010, 12:12 AM   #94
Crazycarl
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Finding the right values is tough, and here's why: what plays well in one map or situation can be horrible in another. As an example, let's use sg push. You can come up with a value that keeps demos from mirv-rushing effectively, but then maybe it ruins conc jumpers by landing a single shot. You can counter that by making it track slower, but then it becomes way too easy for scouts to strafe and conc past.

People have different ideas on what better values are. Is it better for sentries to stay up a long time under heavy fire, or should they have a shorter lifespan? The best the betas can do is pick some numbers, play a while, and let the devs know what was fun.
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