Thread: (WIP) FF_Avanti
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Old 08-04-2010, 07:34 PM   #45
Crazycarl
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Quote:
Originally Posted by thiz View Post
Any chance of releasing it as avanti_b1 or something Crazy Carl? It seems pretty playable to me, lua could do with work in places perhaps (personal annoyance of mine, getting moved around after every point is capped) but the map is prettier than the _classic version, which is popular due to it being avanti!.

Either release a beta or finish it and get a patch out, hate to see another map sitting in the svn gathering dust, all that work
It needs a lot of work before I'd consider it worthy of release. The one in the beta doesn't have a coherent style at all and many parts are unchanged from the _classic version. I actually opened it up and made some changes last night, so we'll see how much I can shape it up.

Respawning after each cap is an experiment to try to stop the offense from sweeping the map. My plan is to include it in all IvD maps, but I want beta feedback before it's made final.

Quote:
But if u do, remove that combine door doesnt fit at all the theme ; x
The map I've been working on is based on ff_avanti_classic, not the one in this thread.

Last edited by Crazycarl; 08-04-2010 at 07:39 PM.
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