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Old 03-22-2011, 02:40 PM   #48
Hammock
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Join Date: Sep 2007
Posts Rated Helpful 13 Times
Quote:
Originally Posted by Gwarsbane View Post
There is some problems like today game, if you have a good conc jumper along with 1 or 2 other scouts and a couple of medics on one team that team rules heavily.
Lol, that's how every game is! The only difference is in warpath everyone needs to play offense and defense at the same time, unlike your typical noobish pub style play of ctf that degenerates into 9 Defense and 2 Offense.

CTF, AvD, ID, ADZ, pretty much the way pubbers play all those maps is the same, regardless on whether they're designed for it. That's why warpath is soo awesome, you need everyone on your team playing Offense and Defense at the same time, the dispersion of skill is a result of poor judgement of the players themseleves, not because of the map design. The map design just shows how flawed the popular ctf pub style is, since the current mentality is to stack as many good offensive players together on one team cause they know the other is just going to be a hoard of defenders and it takes that to bust through.

And pickup players are given such a hard time... yeesh, they strive to be as balanced as possible before the game starts because they understand the inbalance of skill ruins the game for atleast half the people, if not everyone cause the other team is just as bored.

Pubbers tend not to be that coherent, even admins don't step up to make attempts to balance the game.

Oh and the teams can be inbalanced in numbers (ie: 6v3) and still be balanced in skill, it's all about encouraging people to have a little thought about how the game is going, and not be soo greedy just to be on a winning team.
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