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Old 05-28-2011, 09:45 PM   #67
FreaK367
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Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper
Gametype: Capture the Flag
Posts Rated Helpful 17 Times
Quote:
Originally Posted by Trailer View Post
If a MIRV class is able to get within throwing range of an sg on a "normal" (normal as in not a/d or quick cap maps) map, there is a problem.
That's talking about player skill though, of both the attacking force and defending force, and of course where the Engineer has put the SG. 90% of the time it is a Demoman doing the Mirving, and on any map, a good Demoman can make their way around a map and base very fast.

Jump Pads, pipe jumping, grenade jumping, bhopping skill, trimping skill and fighting ability all take hand, and often enough a defense has its hands full with other classes attacking, such as scouts and medics. So it isn't hard to get to a flag room or close to an SG as a Demo.

If you're going to add something to a thread, try to make it productive instead of basically saying anyone who has trouble defending an SG against Mirvs aren't very good.
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