Quote:
Originally Posted by squeek.
A perfect security solution using trigger_ff_clip is definitely possible (non-exploitable by the offense and doesn't get the defense stuck in it), but no map has done it yet. I'll see what I can do when I get home.
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Yes, using the "aardvarkdoorhack" security door relay, I tried every I/O modifier I could think to use on the trigger_ff_clip brush.
Example: I tried to "Disable" the clip brush on open and "Enable" the clip brush on close.
Or "TurnOff" the clip brush on open and "TurnOn" the clip brush on close.
But these I/O commands don't seem to register with trigger_ff_clip entities.
Thanks for taking a look squeek, I thought phantom already had implemented something similar but I was mistaken.