Thread: (Beta) Haste
View Single Post
Old 08-13-2009, 09:40 AM   #7
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by Hammock View Post
Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attached to the end of the bridge are a bit sharp, kills the ramp slide a lot.
Only way to counter the 3 concs would be to have the two lower packs give 1 grenade, but i wanted to try and limit the grenade spam on the map, thats why there's no grenade resupplies.

The bridge, I am remaking a bit, so it'll be easier to trim on and that sharp connection piece of will gone, it'll be a bit round. What I have in mind for the bride is this

=) (no not a smiley face, ya twats) but, have the base edge be flat and the front be rounded off, but I have been having some problems with the base's new main area's displacements, sewing floors to rounded displacements make them bevel, and is getting to be a pain the ass. I also still haven't figured out why the bridges act weird when walking on them when they are down.

The jump pads are weird, the way they were original was _/, but they also didnt just set the velocity it added to it, I dont think Haste is add, but set.
With the middle piece at first I was gonna make it so you could not pass through it, to slow down the pace a bit, but the map is called haste, lol.
Out of 100 tries, i missed 35 times on the jumppads, they are weird, i'll probably end up having them moved out(just the trigger) so you hit it sooner and easier.

New Flag Housing

__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote