Thread: Hello!
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Old 12-02-2010, 04:51 PM   #10
Majesty
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Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
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Alright, so I put together a test room to get used to the texture palette. So far I'm really liking it and definitely props to the art guys who made them. I don't feel handcuffed to a theme like I would in TF2. Here are a couple screens:




What do you guys think? Is it *too* much like quake? I could have added more special effects, but for a test room I think it's fine.


I've read a lot of debates about jumppads, so I'm thinking that the Engie will be able to activate vital key jumpads for their own team. Is this idea too gimmicky? Does anyone know why selecting the jumppad in the model viewer crashes hammer?

Alright, I have a lot of reading to do about gameplay theory. I'll be scouring these forums for information. Let me know what you all think.
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