Quote:
Originally Posted by Circuitous
cl_spawnslot 3
You've got an extra "slot" in there.
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that's not right...it's cl_spawnweapon_class "weapon"
Code:
cl_spawnweapon_civilian : 0 : , "a", "sv", "user" : Default weapon on Civilian.
cl_spawnweapon_demoman : 0 : , "a", "sv", "user" : Default weapon on Demo-man spawn.
cl_spawnweapon_engineer : 0 : , "a", "sv", "user" : Default weapon on Engineer.
cl_spawnweapon_hwguy : 0 : , "a", "sv", "user" : Default weapon on HwGuy.
cl_spawnweapon_medic : 0 : , "a", "sv", "user" : Default weapon on Medic.
cl_spawnweapon_pyro : 0 : , "a", "sv", "user" : Default weapon on Pyro.
cl_spawnweapon_scout : 0 : , "a", "sv", "user" : Default weapon on Scout spawn.
cl_spawnweapon_sniper : 0 : , "a", "sv", "user" : Default weapon on Sniper spawn.
cl_spawnweapon_soldier : 0 : , "a", "sv", "user" : Default weapon on Soldier spawn.
cl_spawnweapon_spy : 0 : , "a", "sv", "user" : Default weapon on Spy.
so for engy to have super shotgun on spawn it would be:
cl_spawnweapon_engineer "supershotgun"
I though it was the way you posted too for a long time, but I figured out through doing the wiki that it's not.