Thread: (Released) ff_hellion_classic
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Old 11-28-2009, 02:00 PM   #14
Elmo
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Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Okay, I did look at this before but nothing struck me. Its good enough for a classic map if you wanted to release it Satan.

Only things I would say (keeping in mind its _classic).

Water seems murkier than I remember it being in TFC - I can't imagine seeing an SG clearly which is what I remember using it for.

General lighting should be brighter and less saturated. Lights on specific objects are okay (bags, team signs etc) but need to be balanced out by some 'cleaner' lighting cause the whole map seems a bit 'dull'.

Regarding wall lights (more so if you do lighten up the base) you should bring the lights away from the wall, but thats just me cause I don't like the splodges that lights form on walls.

Take what you want from this but as I said its good enough for a classic and probably isn't worth the effort. If you do make changes to the lights use the entity browser to select the lights in groups based on their current light values, makes it easier.

Not played this yet, so would like to.
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Last edited by Elmo; 11-28-2009 at 02:02 PM.
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