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Old 04-11-2006, 06:31 PM   #84
o_stino's Avatar
Join Date: Feb 2005
Location: Belgium
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Originally Posted by kam
Curving every wall corner isnt a huge step up in detail from hl1 and isn't 'efficient' detail (by that I mean you could use the the same amount of faces and make it look better cos polycount isn't everying).

You need to get inspiration from photograph, books and other maps/games, see how they create detail with brush work and texture variation. Textures do effect the kinda of brush work you can get away with though...
yep, but don't look at games like unreal, especially not 2007, damd, their motto is surly: how more polygons how better, (if they don't achieve it with polygons, then they will use a lot of high quality bump maps )
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