Thread: (Released) FF_Resolve_B2
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Old 06-02-2012, 03:56 PM   #19
eomoyaff
The Crowbar Commander
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Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by FDA_Approved View Post
Yeah there really aren't any good gun spots despite a lot of places that LOOK like great gun spots. But hey, not every class can be good on every map. Maybe this can be a fun challenge for any of the career buffs out there.

Looking at squeek and spoon.
From my perspective, engi being my main d class, unless you have a good front-end defense, keep a gun up can be rather difficult as the time it takes for a medic to get from one end of a base to another is rediculously fast (we're talking close to change of pace speed.) My suggestion is to have the bag in the FR spawn faster, or add an addition bag spot somewhere on the other end of the FR (like in phantom. Even on phantom it can be harder to keep a gun going.)
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