Thread: (Beta) ff_alchimy_b1 (8.11.09)
View Single Post
Old 08-14-2009, 05:04 PM   #12
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Just putting this here so I don't forget / loose it.

Quote:
10:56 AM - Dr.Satan: hey...so what now?
10:57 AM - Dr.Satan: you pm'd me about alchimy?
10:58 AM - oTTo: yea
10:59 AM - Dr.Satan: I missed what you said...like the texture is it on the pipe?
10:59 AM - oTTo: yea
10:59 AM - oTTo: and top entrance is dark .
10:59 AM - Dr.Satan: hm...thought I fixed that. The texture.
11:00 AM - Dr.Satan: I know its dark...I kinda like dark maps, but is it too dark then?
11:00 AM - oTTo: some ppl said dark..
11:00 AM - Dr.Satan: kk
11:00 AM - oTTo: and
11:00 AM - oTTo: pls dont change ramps in flagroom
11:01 AM - oTTo: new ramps is easy to steal flag imo
11:01 AM - Dr.Satan: which new ramps? the ones in _b1
11:01 AM - oTTo: b2
11:01 AM - Dr.Satan: oh...those aren't final...there will be something around them
11:02 AM - Dr.Satan: also with the T it's gonna be easier to defend fr I think so might want easier ramps
11:02 AM - oTTo: ok just relase new version and we test it.
11:02 AM - oTTo: after we can talk .
11:02 AM - oTTo: thx for listening me.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote