Code:
conc_school changelog 9/12/2009
* final version released
* removed the interest and overview images being blurry for some players
* fixed top floor of juggle missing lighting
* fixed the water not showing up in previous final versions
* added numbered signs to all jumps
* removed some cubemaps (had way too many in the map)
Known issues:
* players can get stuck in an infinite loop of hitting water on certain jumps
+ this is a physics issue that would mess up the mobility of the jumps
if I fixed it. It has been left alone on purpose.
* prop_physics in final_room do not show up like they do in the .vmf
+ I kinda like the effect this makes, so I've decided to leave it in.
_b3 changelog 6/27/2009:
* fixed welcome_slate
* fixed points_of_interest and overview fly through
* fixed interest and overview image missing
* added signs at each jump
Known issues:
* top floor of juggle missing lighting
* players can get stuck in an infinite loop of hitting water on certain jumps
_b2 changelog 6/2/2008:
* fixed map overview
* fixed prop_static in end room not touching floor
* fixed location_jump7 - '¿' is not recognized by the game
* fixed location_jump15 - triple was spelled wrong (tripple)
* added missing chalkboard model texture
Known issues:
* welcome_slate says "coresponds with the jump..." should be spelled
corresponds
* points_of_interest fly through is not working (need to add a new
path_mapguide entity and tie it to "1" and tie "15" back to it)
* chairs in finish room don't show up like in the .vmf (finish board would
need changing and props need lifted up to be mesh with the floor)
Credits:
* Jester for compiling and testing _b2
* A1win for allowing me to use his map (ff_juggle_this) in mine
* Squeek, pon, Jester, Crazy Carl, Sh4x for all their help with the .lua and
other mapping issues I had
* [AE] 82694 for compiling this for me when my computer couldn't handle it!
* GambiT for help with optimizing this!
* geokill, jester, firefox11, and others for pointing out issues with _b1
* Anyone else I missed!