Quote:
Originally Posted by Raynian
Making dropped bags explode when being hit by an emp would be nice. Right now they deal 0 damage, regardless of what's in them, until they're picked up.
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That's simply not true. Just looked at the code and tested ingame. Bags explode when EMPed and they do damage based on the amount of ammo in them.
EDIT: The test I used if you want to verify: impulse 101 -> HH EMP -> note health. Then, impulse 101 -> throw bag -> impulse 101 -> HH EMP -> note health.