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Old 02-12-2010, 07:07 AM   #11
eomoyaff
The Crowbar Commander
Beta Tester
 
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Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by chilledsanity View Post
The extra movement speed should really be emphasized even though it's just one item, it makes a huge difference. In addition to offense boosts, defense has a few losses:

-SG's don't have as much stopping power as TFC. Less push and less damage per second.

-SG's don't offer splash protection to the engineer, making it harder to keep them repaired because it's much easier to get blown back.

-HWguy damage overall feels weaker than TFC. I see more units run past me than I would have in TFC.


Also a couple more offense boosts:

-Pyro now a viable offense class in some maps, has superb vertical manueverability

-Spies have total cloaking now, though this isn't a big deal for most offense situations.

Somebody doesn't play much AvD...
Actually I do. The defense is fine. Just accept the fact that some maps are more offensively oriented then others. It's a sheer lack of skill and knowledge as to how to properly defend it.

I'm also going to take that as a sign of disrespect. It was uncalled for and I frown upon your petty remark. "Somebody doesn't play much AvD..." Please, It's as though I invented that shit, I play it so much. So do me a favor and step off my nutz, and stop assuming shit that will only make you look more illogical then what you really are, ye? kkthnx
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