Thread: (Mod) NEOTOKYO°: Source
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Old 07-07-2009, 08:27 AM   #15
Bridget
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Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
The game modes are pretty generic. Deathmatch is generic, and the Capture the Ghost mode (CTF) has been done before. Grab the 'ghost' and bring it to a capture point. It's essentially a tried variant of capture the flag. So, yes, there's not many game modes at this point in time.

There's nothing innovative in the game, really. There are three classes: Recon, Assault, and Support. Each one is built around generic 'weak, moderate, strong' class rules. The Recon is small and fragile, for grabbing the ghost and running out of the place. The Assault is for general use, deciding to fight or grab the ghost, an all-around good class. The Support is heavy, built like a tank, for defending or taking the front of attacks.

Each class has a vision mode. Recon gets night vision, Assault gets motion tracking (targets glow more depending upon how fast they move), Support gets thermal imaging (Only things that produce a lot of heat show up. Can see through smoke, fog, etc.) Recon has infinite sprint, assault has limited sprint, and support has no sprint. Recon gets a leap attack. Assault has limited cloak and sprint. Support has neither. Recon gets a remote explosive. Assault gets a fragmentation grenade. Support gets two smoke grenades.

There are a dozen or so guns to pick from. Considering the stats bars are so small, it's really just pick which ever weapon you think looks cool or fits your play style. There's some good diversity amongst the weapons, I'd say. There's assault rifles, silenced assault rifles, smgs, semi-automatic rifles, sniper rifles in semi-auto, sniper rifles in bolt action/one shot, semi-automatic shotgun with 4 special slugs, and a fully automatic shotgun as well. The more you play, and the better you do in an individual server, the more weapons you can pick and choose. The weapons are fired from the hip, but you can use some weird 'aim' mode which gives you a huge crosshair. Why no iron sights?

Every server features one of the following: Snipers who hang a million miles away picking people off with the instant-kill bolt action or two-tapping people with the semi-auto. That, or failures who hide in the corner as recon and cloak, then dart out and spam you - a support class - to your death within seconds. So, it's essentially CS:S with more weapons and classes. Cloaking is more of an annoyance than a benefit. The viewing modes are pretty cool, but why make such good looking maps if I'm going to be staring at them from behind a grainy black/white filter or a thermal image? :/

It has potential. I like that two of the weapons have a special mode. The pistol for assault/support can be switched to fully automatic mode or you can load your AA12 shotgun with a slug for 'shotgun sniping'. One slug to the head will blow it clean off. Actually, that's literal. This game features some minor gore. Pretty cool. Now, add more gore. Add more specials. More gamemodes. The models look great. The maps look great. The sounds are superb. That's all good and fun, but the gameplay needs some 'spice'.
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