View Single Post
Old 02-15-2005, 02:18 PM   #8
o_reverie
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
I'm very interested to see how this mix of gibs and ragdolls will play out in FF. CS:S's ragdoll usage is topnotch for sure and I would love to see some kind of implementation in FF, despite it not being a realism-based game.

TF isn't the same without gibs, so it'll be great to see how it executes in Source.
o_reverie is offline   Reply With Quote