'TOP'
current:
it's overpowered - at long/unlimited range
it's underpowered - close range
doesn't fit in with classes
argument: make close range better = improve 'AR' slot
argument: then too powerful over all, still has long range. nerf long range
*fits in with classes*
argument: no longer a sniper, you've killed sniper
argument: give him long range power
argument: then too powerful over all, better nerf the short range
GOTO 'TOP'
closing the thread. We'll deal with it as we see fit later down the line. This is going nowhere...
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Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
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