What still confuses me is the fact that everyone shoots down infection only doing a timed amount of damage. Infection is a "one shot" melee kill for a medic, while all other classes require multiple hits or positioned behind.
Why not just make infection only deal 20 damage(5 Damage a tick.) and spread but only deal max 15 damage.(Three Ticks.)
This makes the medpack still a deadlier weapon than the crowbar, but prevents it from being the most abusive weapon in pub games.
For personal opinion, I love to play sniper in pubs, and I can assist pretty well in base defense, but nothing is more annoying than a dedicated medic waiting at the respawn doors to infect you then run away. Its like a frontal-backstab, zero skill, maximum annoyance.
|