Gah, the only problem I have is that no-one I know would help me do them and the only real way of doing it myself is with a massively edited lua so I have all the weapons and a faster way of tping back to where the jump starts.
Actually, I could do that. Cool. I guess.
EDIT: Apart from the fact detpacks require the detpack ammo which only Demoman has so you have to use Demoman.
And no speed of Scout, well, actually, I guess I can apply a speed boost lua to Demoman to move the same speed as Scout.
Really, the only problem is that it ain't really valid because of all these changes to how the game plays... :P
2nd EDIT:
Code:
if player:GetClass() == 4 then -- Demoman moves at 280 u/s, times that by 1.42.. to get 400 u/s.
player:AddEffect( EF.kSpeedlua1 , 0 , -1 , 1.428571428571429 )
end
Why does it have to be such a dumb number? DDDD:
3rd EDIT: That code doesn't even work anyway! :PP