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Old 11-05-2009, 05:56 PM   #1
yfni
 
Join Date: Sep 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
mwheeldown/up bhop "fix"

if you for whatever reason are unwilling or unable to let go of jumping with mousewheel then this might be helpful.

FAQ:
How does it work?
technically it works like this. Once you turn your wheel it starts jumping. It does not stop or fuck up if you continue turning your wheel (but it has no effect, so you can be lazy and just turn it once). When you press forward/back or shoot button. You will stop jumping.

Is this hard to master coming from TFC or somewhere else?

No not at all. I can go in depth how this will be easy for you but this script has already proven itself. Many players already use it comfortably and are among the best in the world.

UPDATED as of 18-2-2010.


config.cfg:
Code:
cl_jumpqueue "0.0"
autoexec.cfg
Code:
//Basic Jump Script
alias startjump "+jump"
alias canceljump "-jump"

//Stop Jumping when moving forward or backward
alias +f "+forward;canceljump"
alias -f "-forward"
alias +b "+back;canceljump"
alias -b "-back"

//Stop jumping while sliding on ramp
alias +slide "canceljump"
alias -slide "startjump"
userconfig.cfg
Code:
//shootbutton
bind "<button>" "+attack;canceljump"
//movementbuttons
bind "<button>" "+f"
bind "<button>" "+b"
bind "mwheeldown" "startjump"
class.cfg (scout.cfg,medic.cfg,etc)
Code:
//put this line @ the top of your cfg
exec userconfig.cfg
//allows you to spawn properly 
-jump
scout.cfg & medic.cfg you might want to use this
Code:
//allows you to slide while you press this, avoids double jump, when you release it you continue bh-ing
bind mouse3 "+slide"
this is important! you should have all your binds in userconfig.cfg. Not just for this but it's the proper way of doing things.

Last edited by yfni; 02-18-2010 at 01:37 AM.
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