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Old 02-16-2008, 04:38 AM   #6
chilledsanity
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Being primarily an AvD player, here are my impressions:

Good:
+jump pads are fun
+clear advantages in using scout over medic
+sg tracking seems better
+hwguy a lot better
+pyro jet lift fun

Bad:
-dustbowl still has multiple broken areas for SG's
-jump pads make it stupid easy to cap in areas (cornfield especially)
-all the extra speed gives offense more of an advantage
-engineers don't spawn with enough metal to build an sg in dustbowl
-sg air push seems too weak (saw it not stopping medics/scouts)
-weaker SG's
-medic healing still doesn't seem any easier than 1.11
-throw speed too slow on medpacks (can't keep up with you running)
-1.1s demoman timer makes gate defense weaker on dustbowl
-don't like new soldier look
-don't like the red/blue streams to everything

I think the speed of everything makes it pretty fun, but I also think AvD is turning into a joke for defense now. I saw cornfield being capped by both sides in under 3 minutes constantly. I did see dustbowl hold defense, but it had over half the team as hwguys with about 20 people, so it's hard to say.
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