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Old 07-26-2006, 01:24 AM   #15
o_imbrifer
 
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Join Date: May 2005
Location: Changes every few months
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That is one quality design, my friend. You have some of features in there that are hard for mappers to squeeze out. All that is needed is some refinement. As others have said, consider making the columns round (use displacements). I'd also suggest making doorways something more than squares cut out of wall - put in some trim, some open door lips, or something. Also, don't be afraid to use gradual angles and staggered brushwork - the trim at the top of the base looks great, but it might look even better if the angles weren't completely vertical, combined with a layering effect. Same goes for some other more 'blocky' looking parts - smooth them out with displacements, angles, or layering.

Excellent start with the textures and design/layout. I can truly see myself standing in there, feeling the feel of the map - and I can't say that for many maps I've seen. Keep up the good work!
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