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Old 01-16-2010, 01:14 AM   #93
Born_In_Xixax
 
Join Date: Nov 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
The problem with the sniper currently is the one-dimensional nature. His one and only power is the sniper-shot (insta-gib) at range. Due to the nature of the other classes, and the resulting map designs (enclosed areas and halls vs. wide-open fields of fire,) there are few - typically one - places in a map where a sniper can be effective (as noted, AvD tends to be an exception.) As a result, he is overpowered in his single position to the point of being annoying/unfair, but ineffective in all others. This generates the seemingly contradictory opinions we see here: some arguing the sniper is overpowered, some arguing he is useless (in 'real' matches.)

The sniper will never be removed from a TF game (or it wouldn't be TF,) but for the life of me I can't think of a way to add more dimensions to the sniper. Giving back concs - to enable some offensive capability - and making the AR a decent mid-range weapon equivalent to the super shotgun might make things more interesting.
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