Thread: Community FAQ
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Old 02-27-2005, 01:56 PM   #8
o_storm
 
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Join Date: Dec 2004
Location: SCOTLAND (above England)
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Will FF have a built-in multi-jump function for the +jump command so that people using a script to do it don’t have an advantage over those than do not know how to script?
Quote:
Originally Posted by Defrag
We want to make it so scripting the jumping will have zero advantage over other players. Since jump scripting is the most common scripting found in HL-based mods, we figured it was a good idea to bring everyone that potential functionality. The jumping system won't be the HL2 standard; there won't be a need for jump timing scripts as a result. Our goal is to make it so everyone jumps with the same tools and additional scripting will yield no advantage. However, this does not mean jump timing will be eliminated.
http://forums.fortress-forever.com/viewtopic.php?t=810


Will concing an opponent have a completely randomized effect on their vision?
Quote:
Originally Posted by defrag
the conc effect should not be random. Randomness in games is bad from a skill vs luck point of view. It also decreases the amount you can learn / be skilled at. While the conc effect itself won't be random or annoying (annoying in terms of "OMG THIS IS NOT FUN TO PLAY", not "oh dear I seem to have missed a shot, bad show old chap"), it will certainly be more effective than TFC's conc effect. It's time for the conc to reappear as an actual weapon instead of just being used as a movement tool.
http://forums.fortress-forever.com/viewtopic.php?t=839


I understand FF (friendly fire) is going to be a server variable so that admins can turn it on and off but is it going to be on as default?
Quote:
Originally Posted by rebo
FF wont be on by default as its not newbie/casual player friendly. Plus its not really compatable with assault gameplay.
http://forums.fortress-forever.com/viewtopic.php?t=826


In what way are you going to change the detpack?
Quote:
Originally Posted by sev
We are working with some nifty visual effects for this, and while nothing is yet finalized, you can expect the final result to be quite... fitting for a detpack explosion.

Our current idea is to allow for user defined detpack times, but nothing has been finalized yet.
http://forums.fortress-forever.com/viewtopic.php?t=670
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