Thread: (Beta) ff_phantom_b1 ( remake )
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Old 05-07-2015, 04:54 PM   #14
AirTrek
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Join Date: Apr 2014
Gametype: Attack and Defend
Posts Rated Helpful 21 Times
Quote:
Originally Posted by FDA_Approved View Post
However I'm not a fan of taking the pre-existing stairs and clipping them into ramps. Phantom is already an offensive water slide, big and open with plenty of in-n-out opportunities. The stairs created sort of "speed bumps" or "problem areas" for the flag. It's supposed to be bad to get the flag caught on the stairs next to button. You take a bit away from that by being able to conc or trimp flag out of button stairs, or by being able to ramp slide up spawn stairs to take out spawn guns.


Kind of weird that you clipped the little ramps in water tunnel. I like them the old way, it provides a little more wiggle room to avoid spam down there, and you could also down trimp conc off of them.
I agree with FDA - sweeeeeet work on the map you two! The theme is awesome, albeit I think the map could just be a bit brighter (might be my gamma settings).

There are 2 minor buffs for offense which I dislike - these are the spawn/button stairs being turned into ramps and the water tunnel having clip around the walls. Having clip in the water tunnel makes it slightly easier to escape with the flag because you can be sure that you won't run into the protruding trims and can just wallstrafe along the invisible wall.



some spots that need to be tidied up:
http://images.akamai.steamuserconten...2A6A12C53103F/
http://images.akamai.steamuserconten...D48E8D37B07BD/
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Last edited by AirTrek; 05-07-2015 at 04:55 PM.
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