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Old 02-01-2010, 09:10 PM   #15
Born_In_Xixax
 
Join Date: Nov 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by Bridget View Post
As said, the development team doesn't want to include elements of the game that are easily abused. Friendly fire might be enabled in leagues because the players there have a reputation and expectation to play by the rules. In a pub, any lone griefer can start piping his team-mates.
A good point...taking for granted that friendly-fire will never actually get enabled on a real pub (or even league) server, what can be done to avoid boost breakage? I guess the next step is to modify the AvD maps themselves.

My first comment here would be that virtually all FF AvD maps that exist seem to have been _intentionally_ made to allow and encourage the super-boost to cap. The one exception I can think of would be Napoli, which seems to have been designed to at least prevent boosters from falling on the cap directly (all the CPs are covered.)

Another option for the mapmaker is to restrict the demo class from the map.
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