Thread: (Beta) Flagrun (B3 2009-12-22)
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Old 12-29-2009, 08:05 AM   #36
Dr.Satan
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Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
I'm sorry, but I just honestly don't see how it's that bad. First off, there is a 60 second delay before the mid-yard flags are available, so to say that they are getting BOTH those flags and making it to their base before someone can stop them in under 20 seconds...is a bit far fetched. But your saying they are not only doing that, but also getting your flag too in all that time? That's 3 flags (iirc...been ages since I played, but from the screenies in the op that looks right) in 1min 20sec, and if there is someone that can cap that fast in a public setting...I want them to join my clan b/c dam!

I really think this is just a problem of extremely unbalanced teams, though. Because I just can't see letting a single scout/med beat me into and out of my fr before I can kill them.

idk though...I'm off tomorrow, so mb I'll try to jump onto a pub and check for myself.
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